Captain Vor
Captain (formerly Admiral) Vor is the first boss in WARFRAME that players will encounter and is one of the few figures in the game that understands ancient Orokin technology, capable of utilizing it and merging it with Grineer technology to create offensive weapons such as his trademark Seer pistol and his armor, which is powered by a Void Key and grants him a powerful ranged beam attack. Captain Vor can be encountered in three locations currently, making him the most recurring boss beside assassins. First appearing on Mercury and thus being the first boss that players must fight, he then appears again, somehow fully alive, on Ceres as a dual boss battle alongside Lieutenant Lech Kril, then appearing later yet again as a Corrupted version of himself within the Void.
How to Defeat
Captain Vor is the first boss that you fight in your opening quest Vor's Prize. This boss is very simple. All you really need to do is keep hitting him, he doesn't have any special requirements. You will be surrounded by other Grineer units. It is helpful to have status like Viral, Corrosive, etc on your weapons to help with bringing down health and removing armor.
Corrupted Vor
Corrupted Vor is a corrupted Captain Vor and is the boss of the Orokin Void as an encounter in the high level Void missions (Level ≥40). It is known that he was revived by his own Orokin Key during a normal assassination mission in Mercury and has since turned into the guardian of the Void. Vor will make his presence known via a taunting transmission, after which he will appear near players to engage them in battle.
Corrupted Vor's battle is much simpler compared to his preceding form, though no less dangerous. This is a single-phase battle unlike most bosses with no invincibility phases. As he spawns at level 40-50, Corrupted Vor possesses very large health, shield and armor values. Depending on the mission, Corrupted mobs may constantly spawn to assist him until he is defeated.
The only part of his body that takes damage is the swirling mass of light connecting his abdomen and lower body, and no other part of him takes any damage although they are still susceptible to proc. His tendency to teleport almost constantly may prove hitting the light difficult.
At the start of the battle, he will occasionally switch between Nervos Mines and his Orokin Key (Orokin Laser), and sometimes he will use his Orokin Key to generate a heavily damaging Golden Eruption.
Corrupted Vor's battle is much simpler compared to his preceding form, though no less dangerous. This is a single-phase battle unlike most bosses with no invincibility phases. As he spawns at level 40-50, Corrupted Vor possesses very large health, shield and armor values. Depending on the mission, Corrupted mobs may constantly spawn to assist him until he is defeated.
The only part of his body that takes damage is the swirling mass of light connecting his abdomen and lower body, and no other part of him takes any damage although they are still susceptible to proc. His tendency to teleport almost constantly may prove hitting the light difficult.
At the start of the battle, he will occasionally switch between Nervos Mines and his Orokin Key (Orokin Laser), and sometimes he will use his Orokin Key to generate a heavily damaging Golden Eruption.
How to Defeat
When fighting against Corrupted Vor, it is important that you aim for the yellow part of him. These are some other tips that may prove useful:
Frost's Snow Globe can be used to block both the trajectory and electric arc of Vor's Nervos Mines. The rest of Frost's abilities can be used to damage his shields more effectively (though not to the same degree as Magnetic damage). Snow Globe will also slow Vor.
Mag's Shield Polarize, when properly modded, can wipe out all of his shield (which takes 50% of his health bar), easily skipping half of the battle.
Slide attacks with Valkyr's Hysteria may hit Corrupted Vor in his center, where he is vulnerable due to a high body part damage multiplier.
Nova's Molecular Prime, with its slowdown debuff and damage multiplier, can be a great help to dampen both the threats of the constant backup and Vor himself, making it easier to dispatch them both.
Excalibur's Radial Blind can be used to stop him from attacking anyone or using his damaging abilities, though he will continue to teleport around randomly.
Rhino's Stomp can be used to stop his agile movement, allowing a clear shot to his core.
Mesa's Peacemaker can deal large amounts of damage in a small amount of time as it targets his core where he takes damage, especially if placed where Vor is the only enemy in Mesa's line of sight. It can also be used to make sure enemy reinforcements stay at bay due to its large radius
Ash's Blade Storm also works on Corrupted Vor which will cause him to bleed out in a matter of seconds.
Trinity's Energy Vampire can stun-lock him indefinitely, provided that someone can cover her from the incoming fire of other enemies accompanying Vor.
Limbo's Banish can protect allies that use abilities from taking unnecessary damage, such as Mesa. Banishing allies into the Rift will also allow them to regenerate energy.
Frost's Snow Globe can be used to block both the trajectory and electric arc of Vor's Nervos Mines. The rest of Frost's abilities can be used to damage his shields more effectively (though not to the same degree as Magnetic damage). Snow Globe will also slow Vor.
Mag's Shield Polarize, when properly modded, can wipe out all of his shield (which takes 50% of his health bar), easily skipping half of the battle.
Slide attacks with Valkyr's Hysteria may hit Corrupted Vor in his center, where he is vulnerable due to a high body part damage multiplier.
Nova's Molecular Prime, with its slowdown debuff and damage multiplier, can be a great help to dampen both the threats of the constant backup and Vor himself, making it easier to dispatch them both.
Excalibur's Radial Blind can be used to stop him from attacking anyone or using his damaging abilities, though he will continue to teleport around randomly.
Rhino's Stomp can be used to stop his agile movement, allowing a clear shot to his core.
Mesa's Peacemaker can deal large amounts of damage in a small amount of time as it targets his core where he takes damage, especially if placed where Vor is the only enemy in Mesa's line of sight. It can also be used to make sure enemy reinforcements stay at bay due to its large radius
Ash's Blade Storm also works on Corrupted Vor which will cause him to bleed out in a matter of seconds.
Trinity's Energy Vampire can stun-lock him indefinitely, provided that someone can cover her from the incoming fire of other enemies accompanying Vor.
Limbo's Banish can protect allies that use abilities from taking unnecessary damage, such as Mesa. Banishing allies into the Rift will also allow them to regenerate energy.